RØDECaster Pro on a desk: eight channel strips, central touchscreen, dedicated channel buttons.
Product · 2018

UX for the RØDECaster Pro.

A UX redesign for RØDE's flagship podcasting console. I lifted usability across the user's journey while staying inside the existing visual language. Additive, not destructive.

RoleProduct Designer
ClientRØDE Microphones
Year2018
DisciplinesUX · Hardware UI · Iconography

Brief

Apply UX methodology to the RØDECaster Pro and improve usability across all stages of the user's journey. The solution must integrate into the current UI without disturbing its visual language. Additive, not destructive.

Problem

The Caster shipped without a way to save a session. Multi-host studios rebuilt their setup before every show; live performers ran the same setup ritual at every venue. The brief asked for usability, but the underlying need was state — a way for the console to remember.

Understanding the Caster

Eight channels, one touchscreen, a fixed button surface. Four XLR inputs with phantom power, USB, phone, Bluetooth, sound pads, microSD recording, 1/4" TRS headphone outputs. Every interaction had to land inside that envelope without breaking the visual system.

RØDECaster Pro top-down: four XLR inputs, sound pads, touchscreen, and headphone outputs.
Eight channels in 0.6m of desk space — every interaction had to fit there.

Landscape review

I ran a landscape sweep across three competitors representative of the category: Behringer Xenyx Q1202USB, Yamaha MG10Xu, and Yamaha MG12XU. The Caster trades knobs for a touchscreen — the review tested where that bet was paying off, and where the UX language could lean further into it.

Behringer Xenyx Q1202USB twelve-channel mixer: knob-led control surface, no screen.
Behringer Q1202USB: knobs, no screen.
Yamaha MG10Xu ten-channel mixer with USB and SPX effects.
Yamaha MG10Xu: ten-channel physical control surface.
Yamaha MG12XU twelve-input mixer with FX and USB audio interface.
Yamaha MG12XU: twelve-input mixer with FX.

Personas & user journey

I mapped six personas across the user spectrum, from solo podcasters to multi-host studios. The journeys surfaced where the same task changed shape across user types, and where one fix could serve several at once.

Personas and journey board: six podcasting user types mapped against the Caster's setup workflow.
Six personas mapped against the setup workflow — solo, duo, multi-host, live performer.

UI flow

I mapped every screen state on the Caster's touchscreen to find where the Shows intervention belonged. The flow flagged the four-XLR section as the natural home for save and recall — the part of the workflow customers repeated most often.

UI flow diagram: every Caster screen state mapped, with the four-XLR section flagged for redesign.
UI flow: every screen state mapped, with the four-XLR section flagged for the design intervention.

Final design · Shows

The headline addition: a feature called Shows. A snapshot of every setting (gain, channel routing, sound-pad assignments) saved to a profile that can be reloaded any time. Multi-host setups, recurring guests, and live performances become a two-tap recall instead of a setup ritual.

A high-fidelity prototype carried the new feature into a working interaction model, including reworked iconography that matched the existing RØDE visual language while accommodating the new state.

Final design: the Shows screen showing saved session profiles for multi-host setups.
Shows: saved snapshots of every channel setting, recalled in two taps.

Iconography

I reworked the iconography to match RØDE's existing visual language while accommodating the new state — channel, save, recall, profile — each icon sitting inside the system the Caster already taught. The set carried into a high-fidelity prototype that kept the Shows feature feeling native to the console.

Iconography: channel-state icons reworked to match RØDE's existing visual language.
Channel state — reworked to match the existing system.
Iconography: save and recall icons added for the new Shows state.
Save and recall — new icons for the new state.
Iconography: profile icon set carried into the high-fidelity prototype.
Profile set — carried into the working prototype.
Outcome

A two-tap recall replaces a fifteen-minute setup ritual.

1
new feature concept (Shows)
6
personas mapped across the user spectrum
3
competitors reviewed in landscape sweep
17
final artboards into a high-fidelity prototype

What I learned

This was a self-directed UX study, so the constraint was self-imposed: solve a real problem without breaking the existing visual language. That tension shaped every decision — the iconography sat inside the existing system, the new screen used patterns the Caster already taught, and the feature itself ran parallel to the workflow rather than across it. Looking back, the lesson held up: additive design is harder than redesigning, and worth the effort.

Methods

UX research Personas Journey mapping Prototyping Hardware UI Iconography Competitive analysis